Game design blog course


















Social Plugin. Popular Posts. Recent Posts. Random Posts. It tends not to be updated as much as it used to but the three contributing writers are all veterans of the F2P arena, having cut their teeth working at industry powerhouse Zynga. These guys have reached the top of their game at a very young age, and this is in large part down to a keen knowledge of what makes the modern gamer tick.

A great resource for getting an insight into player psychology. If you really want to get into the nuts and bolts of what makes a well-designed game, this is the one to look to. Coming as he does from a development background himself, Saltsman knows what questions to ask. As a result, these interviews offer a telling insight into the design choices behind some of the best-loved indie games out there.

Certainly an odd one, but this offers a great insight into game design as a creative process. For most assignments, we will encourage that you create non-digital games, so as to keep the workload in check. Before most course meeting there will be a collection of readings, watchings, or playings that will introduce course content and setup discussion.

Each set of readings will have some required pieces and some optional ones. You will be expected to read the required pieces before the class session that they are assigned. Readings will be shared with the class either posted to Canvas or emailed at least a week before they need to be read. There are no required text books or other such sources for this course, all readings will be supplied by the instructor. Many readings will be provided as links to eBooks available through the CMU library, which may require VPN access to read when off campus.

You will be asked to submit a post to the course discussion forum on Canvas at least 1 hour before the start of live sessions US Eastern on the day the RWP is assigned. Posts submitted after that time may not receive credit. These posts can be about:. The critique blog assignments are designed to expose you to the existing landscape of educational games and will help you develop a sense for what makes an educational game successful or not.

In these assignments you will seek out and play existing educational games and then make a blog post or video that considers the game in terms of concepts we discuss in the course. Graded posts will be turned in every 3 weeks, though you are free to play and critique games more frequently if you would like. In the first half of the semester there will be a series of individual assignments that each target a different stage of the educational game design process.

The targeted assignments will allow you to practice with the various subskills of educational game design before integrating them in the final project. Your final project will be to design and implement an educational game using methods and tools learned in the course. You will be required to try out the educational game that you develop with players from ideally the actual target population. You may choose to make a digital game or a non-digital for the final project.

In the event that you do create a digital game, it is highly recommended that you have some prior familiarity with the technology you are using, as technical issues can get in the way of game design and quick iteration. Your group will submit and present a project proposal, make a project pitch, several project check-ins and turn in a final project report along with the finished game itself at the end of the semester.

Given the inherent creative potential of game design grading will have a degree of unavoidable subjectivity. In order to make grading as systematic and equitable as possible we use a standard rubric structure across all assignments. Each assignment rubric lists 6 levels of quality for each dimension of the assignment:.

You cover all the important aspect of a dimension and your take on it is a particularly insightful or compelling treatment of the concept. You adequately covered the important aspects of a dimension to a level we would expect from a student of your level without missing anything obvious. You mostly cover the important aspects of a dimension but might have missed something obvious or applied a concept incorrectly.

Group homework and project grades are closely tied to individual grade. For example, if the group grade is 25 points, each individual member is likely to receive 25 points. The instructors reserve the right to make adjustments to individual members' scores based on our observations of relative effort with input from other group members. Late assignments.

Turning in submissions in on time helps us provide you with timely and organized feedback, which in turn helps you to learn.

We recognize that everyone at CMU is incredibly busy and over programmed, particularly given the current challenges of a hybrid learning environment, and we understand that sometimes you need more time. Looking to learn game design? To develop a great game, you need a great design. With Game Design School you will learn that skill. Try for Free. Course Type Learn at your own pace. Level Beginner to Pro. Requirements None. No previous experience is required. Language English Chinese.

Upon completing the online game design course you will get an instructor signed game design certificate with the institutions logo to increase your job prospects!

You may see the validate from here. How does game design work? Answers to these and much more are available from here.



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