Double sequence card game
For example two packs may be used with 4 or more or even with 3 or more players. With two packs a red Joker and a black Joker are need to make a Double Joker bomb. Two Jokers that are both red or both black do not make a double Joker bomb, but you can still make a less powerful 3-card or 4-card bomb by combining them with a single card or pair.
A player who holds two identical Jokers and nothing else will be unable to play them unless they have the lead. There is the possibility that a player may have more than 4 equal cards or more than 2 Jokers, which raises the question of whether larger combinations such as 5 of a kind or 3 jokers might be used as some type of bomb.
However, in the descriptions we have seen there is no trace of such a rule. A bomb always contains a maximum of four equal cards or two unequal Jokers, as in the single deck game.
Some play that a triplet is an ordinary combination, sometimes known as an airplane, not a bomb. In this case a triplet can only follow a triplet that is exactly one rank lower, except presumably for a triplet of 2's, which can be played on any triplet of ordinary cards.
If triplets are not bombs, some allow sequences of triplets, such as , as ordinary combinations. Like a double sequence, a sequence of triplets cannot include any Twos, and can only be followed by a triplet sequence of the same number of cards that is exactly one rank higher or by a bomb. Some do not allow sequences or double sequences to contain more than three ranks, in which case and are valid but and are not. Some do not allow a player to lead a single Joker even if it is their only card.
Instead the turn to play passes to the next player to the right. Some play that a deal cannot be won if there are more than five cards remaining in the talon. If there are more than five cards in the talon at the moment a player sheds their last card, play continues and all players, including the one who ran out of cards, must draw a card at the end of the trick and continue playing.
Some allow an ordinary combination to be followed by either a combination of equal rank or a combination that is one rank higher. For example a 6 can be followed by a 7 or by another 6. A pair can be followed by another or by For example, playing that Aces double the score, if Willow plays her last card and goes out, when Curtis has four cards his hand: J-A then Curtis must pay 8 points to Willow 4 cards multiplied by 2 for the Ace. Some play with additional multipliers: there are 'public multipliers' which increase the amount received by the winner from all opponents, and 'private multipliers' which affect only one opponent of the winner.
Depending on the multipliers allowed, this can potentially result in huge scores, which should be taken into account when agreeing the basic stake. Also it is probably sensible to agree a maximum payment per hand, or play for 'table stakes' in which a player cannot lose more money or chips than they have on the table.
In the game from Wenshan originally learned by Robert B there are only positive points for the winner, equal to the total number of cards held by the losers, and no negative scores for the losers. So in this game if you are not going to win it is just as desirable to help the other players to reduce the number of cards in their hands as it is to reduce your own hand. There is just a single overall winner - the player who has the most positive points after an agreed number of deals.
Triplets are bombs. Triplets are not bombs; sequences are limited to at most three ranks. Public multipliers are 2 for a 3-card bomb, 4 for a hydrogen bomb or double Joker bomb, 2 for 'spring'. Players and Cards It is possible to play the game with as few as 2 players or as many as 6. Twos are the highest cards when played singly or together in sets, and they can follow cards of any rank. However they cannot be used in single or multiple sequences.
Jokers are wild cards that can represent any card needed to complete a combination, but as single cards they have no value. Outline of the Game The object of the game is to be the first to get rid of all of your cards by playing them in certain combinations to the table. Playable Combinations To play the game it is necessary to know which cards and combinations are legal to play and which can follow which.
Ordinary combinations Single card Ordinary single cards rank from 3 low to Ace high. They can be led, or they can played on a single card that is exactly one rank lower. A single 2 can be led or can be played on any ordinary single card. Pair Two ordinary cards of the same rank, such as or Q-Q, can be led together or played on an ordinary pair that is exactly one rank lower. A pair can be led or can be played on any ordinary pair.
Sequence Three or more ordinary cards of consecutive rank and any mixture of suits such as or J-Q-K-A can be led or can be played on a sequence of equal length that is exactly one rank lower. For example and K-A-2 are not valid combinations. Double Sequence Two or more pairs of ordinary cards consecutive rank such as or can be led or can be played on a double sequence of the same length that is exactly one rank lower.
Bombs Bombs are a special type of combination that can be led or can be played on any ordinary combination or any smaller bomb. The types of bomb are ranked, from lowest to highest: Triplet Three cards of the same rank - such as When using a corner, only four of your marker chips are needed to complete a Sequence. More than one player may use the same corner as part of a Sequence. Place the game board on a flat surface with enough room around the game board for placement of the draw deck of cards, marker chips and discards for each player.
For 2 players or 2 teams: Team players must be evenly divided into two teams. Team members must alternate their physical positions with opponents around the playing surface. For 3 players or 3 teams: Team players must divide evenly into three teams. Team members must alternate their physical positions every third player around the playing surface. Players cut cards and lowest card deals — Aces are high.
The dealer should shuffle the cards and deal out the same number of cards to each player see table below for proper number of cards to be dealt. Be sure all members of a team use the same color marker chips. For 2 players 7 cards each For 3 players 6 cards each For 4 players 6 cards each For 6 players 5 cards each For 8 players 4 cards each For 9 players 4 cards each For 10 players 3 cards each For 12 players 3 cards each RULES:.
Beginning with the player to the left of the dealer and moving in a clockwise direction, each player selects a card of their choice from their hand and places it face up on a discard pile players should start their own discard pile in front of them visible to all other players and then places one of their marker chips on the matching card on the game board.
Each card is pictured twice on the game board. Jacks do not appear on the game board. A player can play on either one of the card spaces as long as it is not already covered by another marker chip. Once a marker chip has been played, it cannot be removed by an opponent except when using a one-eyed Jack as explained below. There are 8 Jacks in the card deck. To play a two-eyed Jack, place it on your discard pile and place one of your marker chips on any open space on the game board.
To play a one-eyed Jack, place it on your discard pile and remove one marker chip from the game board belonging to your opponent. You may use any one of the spaces from one sequence in the second sequence.
Or, they may be anywhere else on the board. The sequence game rules can be altered for three players or three teams. It is played in the same manner as two players except only one sequence strand is necessary to win. While the sequence game rules are simple the game itself is one of strategy and skill.
Because no two games are ever quite the same it is an exciting game for anyone at any age level. Name required. Email will not be published required. Website optional. Players It can be played with two players or two teams. Before play begins. On your turn. Special spaces. Special cards. There are eight jacks in the card deck. Dead Card. Rules of Checkers: How do you Play Checkers? Barb says:. November 22, at pm. Mo says:. December 25, at am. Racheal says:. December 25, at pm.
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